Using Wii BalanceBoard Raspberry Pi#
You:#
15:23
Us there any Python library to use Wii BalanceBoard with a Raspberry Pi?
ChatGPT:#
15:23
Yes, you can use the Wii Balance Board with a Raspberry Pi using the ``cwiid`` library, which is a Python interface to the Wii Remote library. This library allows you to connect to and interact with Wii peripherals like the Wii Balance Board.
Here’s a general guide on how to get started:
1. Install the Required Packages#
You need to install cwiid
and other dependencies on your Raspberry
Pi.
sudo apt-get update
sudo apt-get install python3-cwiid
2. Pairing the Wii Balance Board#
Ensure that Bluetooth is enabled on your Raspberry Pi. You’ll need to pair the Wii Balance Board with your Raspberry Pi:
Press the red sync button on the back of the Wii Balance Board.
Run the following Python script to connect:
import cwiid
import time
print("Press the red sync button on the Balance Board now...")
time.sleep(2)
# Try to connect to the Wii Balance Board
try:
board = cwiid.Wiimote()
print("Wii Balance Board connected!")
except RuntimeError:
print("Failed to connect. Trying again...")
exit(1)
board.rpt_mode = cwiid.RPT_EXT
3. Reading Data from the Balance Board#
Once connected, you can read data from the Wii Balance Board as follows:
def get_balance_board_data(board):
board_state = board.state['ext']['balance']
top_left = board_state['tl']
top_right = board_state['tr']
bottom_left = board_state['bl']
bottom_right = board_state['br']
return top_left, top_right, bottom_left, bottom_right
while True:
top_left, top_right, bottom_left, bottom_right = get_balance_board_data(board)
print(f"Top Left: {top_left}, Top Right: {top_right}, Bottom Left: {bottom_left}, Bottom Right: {bottom_right}")
time.sleep(0.1)
4. Calibration and Handling Data#
You might need to calibrate the data and handle any errors or disconnections. Calibration involves adjusting the raw readings based on known offsets and scaling.
Additional Considerations:#
Bluetooth Stack: Ensure that your Raspberry Pi’s Bluetooth stack is working correctly.
Permissions: Sometimes, additional permissions may be needed for Bluetooth devices.
Performance: The performance may vary depending on the Raspberry Pi model you are using.
This should get you started on using the Wii Balance Board with your Raspberry Pi.
You:#
15:25
Cool, thanks for showing the library cwiid, that makes it really handy!
ChatGPT:#
15:25
You’re welcome! I’m glad you found the information about the cwiid
library helpful. It’s a great tool for integrating Wii peripherals like
the Balance Board with your projects on a Raspberry Pi. If you have any
more questions or need further assistance with your project, feel free
to ask. Happy coding!
You:#
15:26
So what you’re saying sounds to me that I could connect a WiiMote as well? Maybe even with a Nunchuck?
ChatGPT:#
15:27
Yes, exactly! The cwiid
library not only supports the Wii Balance
Board but also allows you to connect and interact with other Wii
peripherals like the Wii Remote (Wiimote) and its attachments, including
the Nunchuck.
Connecting a Wii Remote#
You can connect a Wii Remote to your Raspberry Pi in a similar way to how you connect the Balance Board. Here’s how to do it:
Install the necessary packages (if you haven’t already):
sudo apt-get update sudo apt-get install python3-cwiid
Connect the Wii Remote:
import cwiid import time print("Press buttons 1 + 2 on your Wii Remote now to pair...") time.sleep(2) try: wiimote = cwiid.Wiimote() print("Wii Remote connected!") except RuntimeError: print("Failed to connect to the Wii Remote. Trying again...") exit(1) # Enable the report mode for buttons, accelerometer, and extensions (like Nunchuck) wiimote.rpt_mode = cwiid.RPT_BTN | cwiid.RPT_ACC | cwiid.RPT_EXT # Turn on the Wii Remote LEDs to indicate it's connected (optional) wiimote.led = 1
Using the Nunchuck#
If you attach a Nunchuck to the Wii Remote, you can also read its input data:
if 'nunchuk' in wiimote.state['ext_type']:
nunchuk = wiimote.state['nunchuk']
nunchuk_joystick = nunchuk['stick']
nunchuk_buttons = nunchuk['buttons']
nunchuk_accel = nunchuk['acc']
print(f"Nunchuck Joystick: {nunchuk_joystick}")
print(f"Nunchuck Buttons: {nunchuk_buttons}")
print(f"Nunchuck Accelerometer: {nunchuk_accel}")
Reading Accelerometer Data#
You can access the accelerometer data from both the Wii Remote and the Nunchuck:
accel = wiimote.state['acc']
print(f"Wii Remote Accelerometer - X: {accel[0]}, Y: {accel[1]}, Z: {accel[2]}")
Vibration and LEDs#
You can also control the vibration and LEDs on the Wii Remote:
# Turn on vibration
wiimote.rumble = 1
time.sleep(0.5)
wiimote.rumble = 0
# Control LEDs
wiimote.led = cwiid.LED1_ON | cwiid.LED2_ON
Summary#
The cwiid
library gives you a lot of flexibility to work with
various Wii peripherals on the Raspberry Pi. You can read inputs from
the Wiimote, Nunchuck, and other attachments, making it a great tool for
custom gaming setups, robotics, and interactive projects.
If you run into any issues or have more questions as you experiment with these devices, feel free to ask!
You:#
15:35
Cool!
Let us go back to the Wii Balance board:
Please help me in creating an app which shows a circle moving inside an reticle. This circle shall depict the center of gravity of the person on the balance board and show in realtime (update every 0.1s) the state of balance resp. misbalance of the person.
ChatGPT:#
15:36
That sounds like a fun and interesting project! To create an app that
shows a circle moving inside a reticle based on the user’s center of
gravity on the Wii Balance Board, we’ll be using Python with the
cwiid
library for interacting with the balance board and tkinter
for the graphical user interface (GUI).
Here’s a step-by-step guide to creating this application:
Step 1: Set Up the Environment#
First, make sure you have the required packages installed:
sudo apt-get update
sudo apt-get install python3-cwiid python3-tk
Step 2: Connect to the Wii Balance Board#
We’ll begin by writing a Python script that connects to the Wii Balance Board and reads the balance data:
import cwiid
import time
# Connect to the Wii Balance Board
print("Press the red sync button on the Balance Board now...")
time.sleep(2)
try:
board = cwiid.Wiimote()
print("Wii Balance Board connected!")
except RuntimeError:
print("Failed to connect. Trying again...")
exit(1)
board.rpt_mode = cwiid.RPT_EXT
Step 3: Create the GUI with tkinter
#
Now let’s create a simple GUI using tkinter
that displays a circle
inside a reticle:
import tkinter as tk
# Initialize the GUI
root = tk.Tk()
root.title("Wii Balance Board - Center of Gravity")
# Set the canvas size
canvas_size = 400
canvas = tk.Canvas(root, width=canvas_size, height=canvas_size, bg="white")
canvas.pack()
# Draw the reticle (crosshair)
canvas.create_line(canvas_size / 2, 0, canvas_size / 2, canvas_size, fill="black")
canvas.create_line(0, canvas_size / 2, canvas_size, canvas_size / 2, fill="black")
# Create the circle representing the center of gravity
circle_radius = 10
circle = canvas.create_oval(
(canvas_size / 2) - circle_radius, (canvas_size / 2) - circle_radius,
(canvas_size / 2) + circle_radius, (canvas_size / 2) + circle_radius,
fill="red"
)
Step 4: Update the Circle Based on Balance Data#
Next, we will update the position of the circle based on the balance data received from the Wii Balance Board:
def update_circle():
board_state = board.state['ext']['balance']
top_left = board_state['tl']
top_right = board_state['tr']
bottom_left = board_state['bl']
bottom_right = board_state['br']
# Calculate the center of gravity
total_weight = top_left + top_right + bottom_left + bottom_right
if total_weight == 0:
return
x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight
y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight
# Scale and translate the position to the canvas size
x_canvas = canvas_size / 2 + (x_pos * canvas_size / 2)
y_canvas = canvas_size / 2 + (y_pos * canvas_size / 2)
# Move the circle to the new position
canvas.coords(
circle,
x_canvas - circle_radius,
y_canvas - circle_radius,
x_canvas + circle_radius,
y_canvas + circle_radius
)
# Schedule the function to be called again after 100ms
root.after(100, update_circle)
# Start the update loop
update_circle()
# Start the tkinter main loop
root.mainloop()
Step 5: Run the Application#
You can run the full script to launch the application. It will display a reticle with a red circle that moves based on the user’s center of gravity as detected by the Wii Balance Board.
Here’s the complete script:
import cwiid
import time
import tkinter as tk
# Connect to the Wii Balance Board
print("Press the red sync button on the Balance Board now...")
time.sleep(2)
try:
board = cwiid.Wiimote()
print("Wii Balance Board connected!")
except RuntimeError:
print("Failed to connect. Trying again...")
exit(1)
board.rpt_mode = cwiid.RPT_EXT
# Initialize the GUI
root = tk.Tk()
root.title("Wii Balance Board - Center of Gravity")
# Set the canvas size
canvas_size = 400
canvas = tk.Canvas(root, width=canvas_size, height=canvas_size, bg="white")
canvas.pack()
# Draw the reticle (crosshair)
canvas.create_line(canvas_size / 2, 0, canvas_size / 2, canvas_size, fill="black")
canvas.create_line(0, canvas_size / 2, canvas_size, canvas_size / 2, fill="black")
# Create the circle representing the center of gravity
circle_radius = 10
circle = canvas.create_oval(
(canvas_size / 2) - circle_radius, (canvas_size / 2) - circle_radius,
(canvas_size / 2) + circle_radius, (canvas_size / 2) + circle_radius,
fill="red"
)
# Update the circle position based on the balance data
def update_circle():
board_state = board.state['ext']['balance']
top_left = board_state['tl']
top_right = board_state['tr']
bottom_left = board_state['bl']
bottom_right = board_state['br']
# Calculate the center of gravity
total_weight = top_left + top_right + bottom_left + bottom_right
if total_weight == 0:
return
x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight
y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight
# Scale and translate the position to the canvas size
x_canvas = canvas_size / 2 + (x_pos * canvas_size / 2)
y_canvas = canvas_size / 2 + (y_pos * canvas_size / 2)
# Move the circle to the new position
canvas.coords(
circle,
x_canvas - circle_radius,
y_canvas - circle_radius,
x_canvas + circle_radius,
y_canvas + circle_radius
)
# Schedule the function to be called again after 100ms
root.after(100, update_circle)
# Start the update loop
update_circle()
# Start the tkinter main loop
root.mainloop()
Explanation:#
``update_circle()``: This function calculates the center of gravity using the weight distribution from the balance board, updates the circle’s position accordingly, and schedules itself to run every 100 milliseconds (0.1 seconds).
Reticle and Circle: The GUI includes a reticle (crosshair) to indicate the center of the canvas, and a red circle that moves to represent the user’s center of gravity.
``root.after(100, update_circle)``: This line schedules the
update_circle()
function to run repeatedly every 100ms, creating the effect of real-time updates.
This script should give you a working app that visualizes the user’s balance on the Wii Balance Board. If you want to add more features, such as displaying numerical values or customizing the GUI, you can easily expand on this foundation.
You:#
15:38
Refactor the script towards modularity by applying object oriented techniques.
Also move all prompts such as the prompt to press the sync button to the graphical user interface
ChatGPT:#
15:39
Sure! Refactoring the script to follow object-oriented principles will help make the code more modular, reusable, and easier to maintain. Here’s how we can structure the code:
Step 1: Define the Main Application Class#
We’ll create a class BalanceBoardApp
to handle the entire
application logic. This class will manage the GUI, the connection to the
Wii Balance Board, and the updates.
Step 2: Create Methods for Different Functionalities#
We’ll separate the functionalities into different methods within the
BalanceBoardApp
class. This includes methods for connecting to the
balance board, updating the center of gravity, and managing the GUI.
Step 3: Move Prompts to the GUI#
The prompts, such as the one asking the user to press the sync button, will be moved into the GUI so that the user can interact with the application visually.
Refactored Code#
import cwiid
import time
import tkinter as tk
class BalanceBoardApp:
def __init__(self, root):
self.root = root
self.root.title("Wii Balance Board - Center of Gravity")
self.canvas_size = 400
self.circle_radius = 10
self.board = None
self.setup_gui()
self.show_sync_prompt()
def setup_gui(self):
self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size, bg="white")
self.canvas.pack()
# Draw the reticle (crosshair)
self.canvas.create_line(self.canvas_size / 2, 0, self.canvas_size / 2, self.canvas_size, fill="black")
self.canvas.create_line(0, self.canvas_size / 2, self.canvas_size, self.canvas_size / 2, fill="black")
# Create the circle representing the center of gravity
self.circle = self.canvas.create_oval(
(self.canvas_size / 2) - self.circle_radius,
(self.canvas_size / 2) - self.circle_radius,
(self.canvas_size / 2) + self.circle_radius,
(self.canvas_size / 2) + self.circle_radius,
fill="red"
)
def show_sync_prompt(self):
self.sync_prompt_label = tk.Label(self.root, text="Press the red sync button on the Balance Board.")
self.sync_prompt_label.pack(pady=20)
self.connect_button = tk.Button(self.root, text="Connect", command=self.connect_to_board)
self.connect_button.pack(pady=10)
def connect_to_board(self):
self.sync_prompt_label.config(text="Connecting...")
self.root.update()
time.sleep(2)
try:
self.board = cwiid.Wiimote()
self.sync_prompt_label.config(text="Wii Balance Board connected!")
self.connect_button.pack_forget()
self.update_circle()
except RuntimeError:
self.sync_prompt_label.config(text="Failed to connect. Please try again.")
def update_circle(self):
board_state = self.board.state['ext']['balance']
top_left = board_state['tl']
top_right = board_state['tr']
bottom_left = board_state['bl']
bottom_right = board_state['br']
# Calculate the center of gravity
total_weight = top_left + top_right + bottom_left + bottom_right
if total_weight == 0:
return
x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight
y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight
# Scale and translate the position to the canvas size
x_canvas = self.canvas_size / 2 + (x_pos * self.canvas_size / 2)
y_canvas = self.canvas_size / 2 + (y_pos * self.canvas_size / 2)
# Move the circle to the new position
self.canvas.coords(
self.circle,
x_canvas - self.circle_radius,
y_canvas - self.circle_radius,
x_canvas + self.circle_radius,
y_canvas + self.circle_radius
)
# Schedule the function to be called again after 100ms
self.root.after(100, self.update_circle)
def main():
root = tk.Tk()
app = BalanceBoardApp(root)
root.mainloop()
if __name__ == "__main__":
main()
Explanation:#
Class Structure: The
BalanceBoardApp
class encapsulates all the functionality of the application, including the GUI setup, balance board connection, and circle updates.Methods:
__init__(self, root)
: Initializes the application, sets up the GUI, and displays the sync prompt.setup_gui(self)
: Sets up the main canvas and reticle.show_sync_prompt(self)
: Displays the sync prompt and connect button on the GUI.connect_to_board(self)
: Handles the connection process to the Wii Balance Board, updating the GUI to reflect the connection status.update_circle(self)
: Updates the position of the circle based on the user’s center of gravity and schedules itself to run every 100ms.
GUI Interaction: The sync prompt and connect button are now part of the GUI, providing a more interactive experience for the user.
Modularity: The code is organized into methods that clearly separate concerns, making it easier to modify or extend each part of the application.
Running the Application#
To run the application, save the script as balance_board_app.py
and
execute it using Python:
python3 balance_board_app.py
This refactored version should be more maintainable and modular, allowing you to easily extend or modify the application as needed. If you have any further questions or need additional features, feel free to ask!
You:#
15:43
Now lets create a Full-Stack application with the FARM-stack providing the functionality (since we don’t need persistent data we skip the database part).
So
the frontend is to be implemented in Javascript with React library (please use Redux here as well)
the backend is to be implemented in Python with FastAPI library.
ChatGPT:#
15:44
Certainly! Let’s create a simple Full-Stack application using the FARM stack (FastAPI, React, and Redux). This application will provide the functionality you described earlier, where the frontend (React with Redux) will display the balance data in real-time, and the backend (FastAPI) will handle the connection to the Wii Balance Board and provide the data to the frontend.
Step 1: Set Up the Backend with FastAPI#
First, let’s start with the backend using FastAPI.
1.1. Install FastAPI and Uvicorn#
You need to install FastAPI
and Uvicorn
(an ASGI server) to run
the FastAPI application.
pip install fastapi uvicorn
1.2. Create the FastAPI Application#
Create a file called main.py
for your FastAPI backend. This will
handle the connection to the Wii Balance Board and provide an API
endpoint for the frontend to fetch the balance data.
from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
import cwiid
import time
import threading
app = FastAPI()
# Set up CORS to allow requests from the frontend
app.add_middleware(
CORSMiddleware,
allow_origins=["http://localhost:3000"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
balance_data = {"x": 0, "y": 0}
connected = False
def connect_to_balance_board():
global balance_data, connected
print("Press the red sync button on the Balance Board now...")
time.sleep(2)
try:
board = cwiid.Wiimote()
connected = True
print("Wii Balance Board connected!")
board.rpt_mode = cwiid.RPT_EXT
while connected:
board_state = board.state['ext']['balance']
top_left = board_state['tl']
top_right = board_state['tr']
bottom_left = board_state['bl']
bottom_right = board_state['br']
# Calculate the center of gravity
total_weight = top_left + top_right + bottom_left + bottom_right
if total_weight != 0:
x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight
y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight
balance_data = {"x": x_pos, "y": y_pos}
time.sleep(0.1)
except RuntimeError:
print("Failed to connect to the Wii Balance Board. Please try again.")
connected = False
@app.get("/connect")
async def connect():
if not connected:
threading.Thread(target=connect_to_balance_board).start()
return {"message": "Connecting to Wii Balance Board..."}
else:
return {"message": "Already connected"}
@app.get("/balance")
async def get_balance():
return balance_data
1.3. Run the FastAPI Server#
Start the FastAPI server using Uvicorn.
uvicorn main:app --reload
Your backend will now be running at http://localhost:8000
, with two
endpoints:
GET /connect
: To start the connection process to the Wii Balance Board.GET /balance
: To retrieve the current balance data (center of gravity).
Step 2: Set Up the Frontend with React and Redux#
Now let’s move to the frontend.
2.1. Create a React Application#
First, set up a new React application using create-react-app
.
npx create-react-app balance-board-frontend
cd balance-board-frontend
2.2. Install Redux and Redux Toolkit#
You’ll need to install Redux and Redux Toolkit for state management:
npm install @reduxjs/toolkit react-redux axios
2.3. Set Up Redux#
In your React app, set up Redux to manage the state of the balance data.
Create a Redux Slice for Balance Data:
Create a file called
balanceSlice.js
in thesrc
directory:import { createSlice, createAsyncThunk } from '@reduxjs/toolkit'; import axios from 'axios'; const initialState = { x: 0, y: 0, status: 'idle', error: null }; export const fetchBalanceData = createAsyncThunk('balance/fetchBalanceData', async () => { const response = await axios.get('http://localhost:8000/balance'); return response.data; }); const balanceSlice = createSlice({ name: 'balance', initialState, reducers: {}, extraReducers(builder) { builder .addCase(fetchBalanceData.pending, (state) => { state.status = 'loading'; }) .addCase(fetchBalanceData.fulfilled, (state, action) => { state.status = 'succeeded'; state.x = action.payload.x; state.y = action.payload.y; }) .addCase(fetchBalanceData.rejected, (state, action) => { state.status = 'failed'; state.error = action.error.message; }); } }); export default balanceSlice.reducer;
Set Up the Store:
Create a
store.js
file in thesrc
directory:import { configureStore } from '@reduxjs/toolkit'; import balanceReducer from './balanceSlice'; export default configureStore({ reducer: { balance: balanceReducer } });
Wrap Your App with the Redux Provider:
Modify
index.js
to include the Redux Provider:import React from 'react'; import ReactDOM from 'react-dom'; import './index.css'; import App from './App'; import { Provider } from 'react-redux'; import store from './store'; ReactDOM.render( <Provider store={store}> <App /> </Provider>, document.getElementById('root') );
2.4. Create the React Component#
Now, create the main component that will display the balance data.
Modify ``App.js``:
import React, { useEffect } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { fetchBalanceData } from './balanceSlice'; function App() { const dispatch = useDispatch(); const x = useSelector((state) => state.balance.x); const y = useSelector((state) => state.balance.y); useEffect(() => { const interval = setInterval(() => { dispatch(fetchBalanceData()); }, 100); return () => clearInterval(interval); }, [dispatch]); const canvasSize = 400; const circleRadius = 10; const xCanvas = canvasSize / 2 + (x * canvasSize / 2); const yCanvas = canvasSize / 2 + (y * canvasSize / 2); return ( <div className="App"> <h1>Wii Balance Board - Center of Gravity</h1> <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default App;
Step 3: Run the Application#
Run the React Frontend:
Start the React application:
npm start
Run the FastAPI Backend:
Ensure that the FastAPI server is running on
http://localhost:8000
.
Step 4: Interact with the Application#
When you open the React app in your browser (typically at
http://localhost:3000
), it should show a canvas with a circle
representing the center of gravity as measured by the Wii Balance Board.
The circle should move in real-time as the balance data updates.
Final Thoughts#
The application is modular, with a clear separation between the backend and frontend.
The frontend uses React and Redux to manage the state and interact with the backend API.
The backend is implemented using FastAPI and handles the connection to the Wii Balance Board.
This setup provides a great starting point for further development or customization based on your needs! If you have any questions or need additional features, feel free to ask!
You:#
15:49
Please create a project folder containing both frontend and backend. The frontend shall be located inside folder /frontend (and below that the common folder structure of a react application). The backend in folder /backend (and below the common structure of a Python project in src-layout). The files pyproject.toml and package.json shall be located inside folder the project’s root folder /.
ChatGPT:#
15:50
To set up a project structure that contains both the frontend (React) and backend (FastAPI) in a single project, here’s how you can organize the files and directories. Below is the directory structure, followed by the content of key files:
Project Structure#
your_project_name/
│
├── frontend/
│ ├── public/
│ ├── src/
│ │ ├── App.js
│ │ ├── index.js
│ │ ├── store.js
│ │ ├── balanceSlice.js
│ │ └── ...
│ ├── package.json
│ ├── .env
│ └── ...
│
├── backend/
│ ├── src/
│ │ ├── main.py
│ │ ├── __init__.py
│ └── pyproject.toml
│
├── package.json
└── pyproject.toml
Step 1: Create the Backend Structure#
Create the backend directory:
Inside the
/backend
folder, follow thesrc-layout
structure:your_project_name/backend/src/main.py your_project_name/backend/src/__init__.py
Backend ``pyproject.toml``:
Create a
pyproject.toml
file inside the/backend
directory:[tool.poetry] name = "backend" version = "0.1.0" description = "Backend service for the Wii Balance Board application" authors = ["Your Name <your.email@example.com>"] [tool.poetry.dependencies] python = "^3.8" fastapi = "^0.68.0" uvicorn = "^0.15.0" cwiid = { path = "../libs/cwiid" } # Assumes cwiid is a local library or install it separately [tool.poetry.dev-dependencies] pytest = "^6.2.5" [build-system] requires = ["poetry-core>=1.0.0"] build-backend = "poetry.core.masonry.api"
Backend ``main.py``:
Inside
src/main.py
in the/backend
folder, place the FastAPI application code as described earlier:from fastapi import FastAPI from fastapi.middleware.cors import CORSMiddleware import cwiid import time import threading app = FastAPI() app.add_middleware( CORSMiddleware, allow_origins=["http://localhost:3000"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"], ) balance_data = {"x": 0, "y": 0} connected = False def connect_to_balance_board(): global balance_data, connected print("Press the red sync button on the Balance Board now...") time.sleep(2) try: board = cwiid.Wiimote() connected = True print("Wii Balance Board connected!") board.rpt_mode = cwiid.RPT_EXT while connected: board_state = board.state['ext']['balance'] top_left = board_state['tl'] top_right = board_state['tr'] bottom_left = board_state['bl'] bottom_right = board_state['br'] total_weight = top_left + top_right + bottom_left + bottom_right if total_weight != 0: x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight balance_data = {"x": x_pos, "y": y_pos} time.sleep(0.1) except RuntimeError: print("Failed to connect to the Wii Balance Board. Please try again.") connected = False @app.get("/connect") async def connect(): if not connected: threading.Thread(target=connect_to_balance_board).start() return {"message": "Connecting to Wii Balance Board..."} else: return {"message": "Already connected"} @app.get("/balance") async def get_balance(): return balance_data
Step 2: Create the Frontend Structure#
Create the frontend directory:
Inside the
/frontend
folder, set up a typical React application structure:your_project_name/frontend/public/ your_project_name/frontend/src/ your_project_name/frontend/src/App.js your_project_name/frontend/src/index.js your_project_name/frontend/src/store.js your_project_name/frontend/src/balanceSlice.js
Frontend ``package.json``:
Create a
package.json
file inside the/frontend
directory:{ "name": "frontend", "version": "0.1.0", "private": true, "dependencies": { "@reduxjs/toolkit": "^1.6.1", "axios": "^0.21.1", "react": "^17.0.2", "react-dom": "^17.0.2", "react-redux": "^7.2.4", "react-scripts": "4.0.3" }, "scripts": { "start": "react-scripts start", "build": "react-scripts build", "test": "react-scripts test", "eject": "react-scripts eject" }, "eslintConfig": { "extends": [ "react-app", "react-app/jest" ] }, "browserslist": { "production": [ ">0.2%", "not dead", "not op_mini all" ], "development": [ "last 1 chrome version", "last 1 firefox version", "last 1 safari version" ] } }
Frontend ``App.js``:
Inside
src/App.js
, use the earlier example for the React component:import React, { useEffect } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { fetchBalanceData } from './balanceSlice'; function App() { const dispatch = useDispatch(); const x = useSelector((state) => state.balance.x); const y = useSelector((state) => state.balance.y); useEffect(() => { const interval = setInterval(() => { dispatch(fetchBalanceData()); }, 100); return () => clearInterval(interval); }, [dispatch]); const canvasSize = 400; const circleRadius = 10; const xCanvas = canvasSize / 2 + (x * canvasSize / 2); const yCanvas = canvasSize / 2 + (y * canvasSize / 2); return ( <div className="App"> <h1>Wii Balance Board - Center of Gravity</h1> <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default App;
Step 3: Setup Project Root Configuration Files#
Root ``package.json``:
To allow for easy management of both frontend and backend from the root, create a root
package.json
file:{ "name": "your_project_name", "version": "0.1.0", "private": true, "workspaces": [ "frontend", "backend" ], "scripts": { "start:backend": "uvicorn backend.src.main:app --reload", "start:frontend": "npm --prefix frontend start", "start": "concurrently \"npm run start:backend\" \"npm run start:frontend\"" }, "dependencies": { "concurrently": "^6.2.0" } }
Root ``pyproject.toml``:
Create a root
pyproject.toml
file to manage Python dependencies:[tool.poetry] name = "your_project_name" version = "0.1.0" description = "Wii Balance Board Application" authors = ["Your Name <your.email@example.com>"] [build-system] requires = ["poetry-core>=1.0.0"] build-backend = "poetry.core.masonry.api" [tool.poetry.dependencies] python = "^3.8"
Step 4: Final Setup#
Install Node Modules:
Navigate to the root of your project and run:
npm install
Set Up Python Environment:
Install dependencies for the backend using Poetry:
cd backend poetry install
Start the Full Application:
You can now start both the backend and frontend concurrently from the root:
npm start
This will run both the FastAPI server on http://localhost:8000
and
the React frontend on http://localhost:3000
. The frontend will fetch
balance data from the backend and update the UI in real-time.
This setup provides a structured approach, keeping the backend and frontend organized within the same project, while also allowing for separate development and dependency management.
You:#
15:52
Could we make the pyproject.toml in the root folder somehow pointing to the one inside backend? So like package.JSON does?
ChatGPT:#
15:53
Yes, we can structure the pyproject.toml
file in the root folder to
reference the backend’s pyproject.toml
, similar to how
package.json
handles workspaces. While Python’s ecosystem doesn’t
have an exact equivalent of npm’s workspaces, we can achieve a similar
structure by using a monorepo setup with Poetry. Here’s how to do it:
Step 1: Organize the Backend as a Poetry Subproject#
Backend Directory:
Keep the
pyproject.toml
in the/backend
directory:your_project_name/ ├── backend/ │ ├── pyproject.toml │ └── src/ │ └── main.py
Backend ``pyproject.toml``:
Make sure the backend’s
pyproject.toml
is properly set up:[tool.poetry] name = "backend" version = "0.1.0" description = "Backend service for the Wii Balance Board application" authors = ["Your Name <your.email@example.com>"] [tool.poetry.dependencies] python = "^3.8" fastapi = "^0.68.0" uvicorn = "^0.15.0" cwiid = { path = "../libs/cwiid" } # Modify as necessary for cwiid installation [build-system] requires = ["poetry-core>=1.0.0"] build-backend = "poetry.core.masonry.api"
Step 2: Root pyproject.toml
for Monorepo#
You can configure the root pyproject.toml
to reference the backend
project using Poetry’s path
dependencies.
Root ``pyproject.toml``:
Create a
pyproject.toml
in the root of your project:[tool.poetry] name = "your_project_name" version = "0.1.0" description = "Monorepo for Wii Balance Board Application" authors = ["Your Name <your.email@example.com>"] [tool.poetry.dependencies] python = "^3.8" backend = { path = "backend" } [build-system] requires = ["poetry-core>=1.0.0"] build-backend = "poetry.core.masonry.api"
Step 3: Install Dependencies and Manage the Project#
Install Dependencies:
From the root of your project, run:
poetry install
This will install the dependencies for both the root project and the backend project. The
backend
dependency will be installed from the relative path specified in the rootpyproject.toml
.Running the Backend:
You can now manage and run the backend from the root directory by specifying the path:
poetry run uvicorn backend.src.main:app --reload
Or you can use the
npm
script if you set up thepackage.json
to handle this:npm run start:backend
Explanation:#
Monorepo Setup: The root
pyproject.toml
treats thebackend
directory as a dependency using thepath
option. This approach makes it easier to manage dependencies across multiple subprojects.Path Dependency: The
backend = { path = "backend" }
line in the rootpyproject.toml
file tells Poetry to treat thebackend
directory as a local package.
Benefits:#
Centralized Management: You can manage all Python dependencies from the root, while still maintaining a clean separation between your frontend and backend.
Flexibility: The backend remains fully functional as an independent Poetry project, so you can also work within the
backend
directory directly if needed.
This setup is efficient for a monorepo structure where you want to combine multiple Python projects under a single root configuration, similar to npm’s workspaces.
You:#
16:00
Change the way how the pyproject.toml refers to the cwiid package: It shall just depend on cwiid in the way it does on ghe other dependencies.
ChatGPT:#
16:00
To make the pyproject.toml
in the backend directory depend on the
cwiid
package in the same way it depends on other packages, we need
to specify the cwiid
package directly under the
[tool.poetry.dependencies]
section, assuming cwiid
can be
installed directly from a package repository (like PyPI). However, as of
my last update, cwiid
is not available on PyPI, and typically it’s a
system-level package installed via apt-get
.
But let’s assume we want to manage it within the pyproject.toml
as
if it were a standard dependency, here’s how it would look:
1. Backend pyproject.toml
:#
[tool.poetry]
name = "backend"
version = "0.1.0"
description = "Backend service for the Wii Balance Board application"
authors = ["Your Name <your.email@example.com>"]
[tool.poetry.dependencies]
python = "^3.8"
fastapi = "^0.68.0"
uvicorn = "^0.15.0"
cwiid = "^0.7.0" # This assumes that cwiid is versioned and available via PyPI.
[build-system]
requires = ["poetry-core>=1.0.0"]
build-backend = "poetry.core.masonry.api"
2. Installing cwiid
:#
If cwiid
were available as a PyPI package, it could be installed
alongside other dependencies by running:
poetry install
Note:#
Since cwiid
is typically installed via apt-get
on Debian-based
systems, the correct installation procedure outside the
pyproject.toml
might look something like this:
sudo apt-get install python3-cwiid
Conclusion:#
If cwiid
were to be available on PyPI, you could simply specify it
in the pyproject.toml
like any other dependency. However, because
it’s not commonly distributed this way, you’ll need to manage its
installation via your system’s package manager separately.
You:#
16:02
Thank you very much so far. Let’s baptize what we have created to version_a. Create a zip file with all the files in the correct folder structure from version_a
ChatGPT:#
16:03
It looks like there was a mistake when trying to define the filename for the zip file. Let me correct that and proceed to create the zip file for the project structure.
ChatGPT:#
16:03
The project structure has been successfully created and zipped into a
file named version_a.zip
. I will now provide you with this file.
ChatGPT:#
16:03
You can download the zipped project structure using the link below:
This zip file contains the full project structure with both the frontend and backend as described.
You:#
16:07
Let’s move on to version_b:
Here the backend shall send (or “push”) actively the data to the frontend. But not permanently, only while the user has opened a subpage of the frontend.
ChatGPT:#
16:08
To implement the described behavior in version_b, where the backend actively pushes data to the frontend only when a specific subpage is open, we can use WebSockets for real-time communication. FastAPI has built-in support for WebSockets, which will allow the backend to send data actively to the frontend. The frontend will use WebSockets to establish a connection and receive the data while the specific subpage is open.
Here’s how we can structure version_b:
Step 1: Modify the Backend to Support WebSockets#
We’ll update the backend to include a WebSocket endpoint that will push balance data to the frontend when the connection is active.
Backend WebSocket Setup in ``main.py``:
Modify the
main.py
in the backend to add a WebSocket endpoint:from fastapi import FastAPI, WebSocket, WebSocketDisconnect from fastapi.middleware.cors import CORSMiddleware import cwiid import time import threading app = FastAPI() app.add_middleware( CORSMiddleware, allow_origins=["http://localhost:3000"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"], ) balance_data = {"x": 0, "y": 0} connected = False clients = [] def connect_to_balance_board(): global balance_data, connected print("Press the red sync button on the Balance Board now...") time.sleep(2) try: board = cwiid.Wiimote() connected = True print("Wii Balance Board connected!") board.rpt_mode = cwiid.RPT_EXT while connected: board_state = board.state['ext']['balance'] top_left = board_state['tl'] top_right = board_state['tr'] bottom_left = board_state['bl'] bottom_right = board_state['br'] total_weight = top_left + top_right + bottom_left + bottom_right if total_weight != 0: x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight balance_data = {"x": x_pos, "y": y_pos} time.sleep(0.1) except RuntimeError: print("Failed to connect to the Wii Balance Board. Please try again.") connected = False @app.get("/connect") async def connect(): if not connected: threading.Thread(target=connect_to_balance_board).start() return {"message": "Connecting to Wii Balance Board..."} else: return {"message": "Already connected"} @app.websocket("/ws/balance") async def websocket_endpoint(websocket: WebSocket): await websocket.accept() clients.append(websocket) try: while True: await websocket.send_json(balance_data) time.sleep(0.1) except WebSocketDisconnect: clients.remove(websocket)
Explanation:
WebSocket ``/ws/balance``: The backend now includes a WebSocket endpoint that continuously sends balance data to connected clients. The data is sent every 0.1 seconds.
WebSocketDisconnect: If the client disconnects, the server stops sending data.
Step 2: Update the Frontend to Handle WebSocket Communication#
In the frontend, we will add WebSocket handling in the specific subpage where the balance data should be displayed.
Create a Subpage Component for the Balance Data:
Let’s create a new component called
BalancePage.js
that handles WebSocket communication and displays the balance data.import React, { useEffect, useState } from 'react'; function BalancePage() { const [balanceData, setBalanceData] = useState({ x: 0, y: 0 }); const canvasSize = 400; const circleRadius = 10; useEffect(() => { const ws = new WebSocket('ws://localhost:8000/ws/balance'); ws.onmessage = (event) => { const data = JSON.parse(event.data); setBalanceData(data); }; ws.onclose = () => { console.log('WebSocket connection closed'); }; return () => { ws.close(); }; }, []); const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="BalancePage"> <h1>Balance Data</h1> <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Modify the Router to Include the New Subpage:
Assuming you have routing set up in your React app, you would modify the
App.js
to include the new subpage:import React from 'react'; import { BrowserRouter as Router, Route, Switch } from 'react-router-dom'; import BalancePage from './BalancePage'; import HomePage from './HomePage'; // Assume there's a home page function App() { return ( <Router> <Switch> <Route path="/" exact component={HomePage} /> <Route path="/balance" component={BalancePage} /> </Switch> </Router> ); } export default App;
Step 3: Setup Project Structure for version_b#
You can follow the same project structure as version_a
, with the
necessary modifications in the files to implement the WebSocket-based
communication.
Step 4: Build and Run the Application#
Backend:
Install Python dependencies with Poetry.
Run the FastAPI server with
uvicorn
.
Frontend:
Install JavaScript dependencies with npm.
Start the React development server.
Once both the backend and frontend are running, navigate to the
/balance
subpage of your frontend application. The backend will push
balance data to the frontend only while this subpage is open.
This setup should efficiently manage real-time data flow while minimizing unnecessary data transmission when the user is not viewing the balance data page. If you’d like, I can package this structure into a zip file like I did with version_a. Let me know!
You:#
16:10
Please make the prompts we show on the console on the backend also showing up in the frontend.
ChatGPT:#
16:11
To display the backend prompts (e.g., connection status messages) in the frontend, we can enhance the WebSocket communication by including these messages and then displaying them in the frontend. Here’s how to do that:
Step 1: Modify the Backend to Send Status Messages#
We’ll adjust the backend to send status messages alongside the balance data over the WebSocket connection. This will allow the frontend to display these messages.
Update ``main.py`` to include status messages:
Modify the WebSocket endpoint to send both balance data and status messages to the client.
from fastapi import FastAPI, WebSocket, WebSocketDisconnect from fastapi.middleware.cors import CORSMiddleware import cwiid import time import threading app = FastAPI() app.add_middleware( CORSMiddleware, allow_origins=["http://localhost:3000"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"], ) balance_data = {"x": 0, "y": 0} connected = False clients = [] def connect_to_balance_board(): global balance_data, connected send_status_message("Press the red sync button on the Balance Board now...") time.sleep(2) try: board = cwiid.Wiimote() connected = True send_status_message("Wii Balance Board connected!") board.rpt_mode = cwiid.RPT_EXT while connected: board_state = board.state['ext']['balance'] top_left = board_state['tl'] top_right = board_state['tr'] bottom_left = board_state['bl'] bottom_right = board_state['br'] total_weight = top_left + top_right + bottom_left + bottom_right if total_weight != 0: x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight balance_data = {"x": x_pos, "y": y_pos} time.sleep(0.1) except RuntimeError: send_status_message("Failed to connect to the Wii Balance Board. Please try again.") connected = False def send_status_message(message): for client in clients: client.send_json({"type": "status", "message": message}) @app.get("/connect") async def connect(): if not connected: threading.Thread(target=connect_to_balance_board).start() return {"message": "Connecting to Wii Balance Board..."} else: return {"message": "Already connected"} @app.websocket("/ws/balance") async def websocket_endpoint(websocket: WebSocket): await websocket.accept() clients.append(websocket) try: while True: await websocket.send_json({"type": "balance", "data": balance_data}) time.sleep(0.1) except WebSocketDisconnect: clients.remove(websocket)
Explanation:
send_status_message(message): This function sends a status message to all connected WebSocket clients.
Message Types: The WebSocket now sends messages with a
type
field, allowing the frontend to distinguish between balance data and status messages.
Step 2: Update the Frontend to Handle and Display Status Messages#
We’ll modify the frontend to handle these new status messages and display them accordingly.
Update the ``BalancePage.js`` Component:
Modify the
BalancePage.js
to handle and display status messages:import React, { useEffect, useState } from 'react'; function BalancePage() { const [balanceData, setBalanceData] = useState({ x: 0, y: 0 }); const [statusMessage, setStatusMessage] = useState(""); const canvasSize = 400; const circleRadius = 10; useEffect(() => { const ws = new WebSocket('ws://localhost:8000/ws/balance'); ws.onmessage = (event) => { const message = JSON.parse(event.data); if (message.type === "balance") { setBalanceData(message.data); } else if (message.type === "status") { setStatusMessage(message.message); } }; ws.onclose = () => { console.log('WebSocket connection closed'); }; return () => { ws.close(); }; }, []); const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="BalancePage"> <h1>Balance Data</h1> {statusMessage && <div className="status-message">{statusMessage}</div>} <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Explanation:
Status Message Handling: The frontend listens for messages of type
status
and updates thestatusMessage
state accordingly.Display: The status message is displayed above the balance data canvas.
Step 3: Project Structure for version_b#
The folder structure remains similar to version_a
, with the updated
files reflecting the changes for WebSocket communication and status
message handling.
Step 4: Running the Application#
Backend:
Install Python dependencies with Poetry.
Run the FastAPI server with
uvicorn
.
Frontend:
Install JavaScript dependencies with npm.
Start the React development server.
When you navigate to the /balance
subpage on the frontend, the
backend will push both balance data and status messages to the frontend,
and you will see the prompts (such as connection status) displayed on
the frontend page.
If you’d like, I can package version_b into a zip file for you, similar to what I did with version_a. Let me know!
You:#
16:14
Since we use the useEffect method to retrieve the coordinates of the center of gravity I assume that those are currently held in private scope of the React component BalancePage, am I right?
ChatGPT:#
16:14
Yes, you’re correct! In the BalancePage
component, the coordinates
of the center of gravity (i.e., the balanceData
state) are held in
the component’s local state, which means they are indeed in the private
scope of the BalancePage
component.
Explanation:#
useState Hook: The
balanceData
state is managed using theuseState
hook, which allows you to store and update local state within theBalancePage
component.const [balanceData, setBalanceData] = useState({ x: 0, y: 0 });
Private Scope: Because
balanceData
is defined within theBalancePage
component and not passed out of it, it’s in the private scope ofBalancePage
. This means other components in your React application won’t have direct access tobalanceData
unless you explicitly pass it down via props or lift the state up to a parent component.useEffect Hook: The
useEffect
hook inBalancePage
is used to establish the WebSocket connection and updatebalanceData
whenever new data is received from the backend. This effect only runs within the context of theBalancePage
component.useEffect(() => { const ws = new WebSocket('ws://localhost:8000/ws/balance'); ws.onmessage = (event) => { const message = JSON.parse(event.data); if (message.type === "balance") { setBalanceData(message.data); } }; return () => { ws.close(); }; }, []);
Summary:#
The
balanceData
state is private to theBalancePage
component.It is not accessible outside this component unless you explicitly pass it to other components or lift the state up.
If you need balanceData
to be accessible in other parts of your
application, you would typically lift the state up to a common ancestor
component or manage it using a global state management solution like
Redux.
You:#
16:20
I’d like to make the coordinates of the center of gravity public, so move them into the Redux store. It’s why other components shall use it in later versions. So I want to prepare our codebase for that.
I am thinking of some kind of command (resp. POST endpoint) provided by the backend through which the frontend start and stop the acquisition if the center of gravity coordinates. Maybe even with the possibility to ask for a specific sample (aka update) rate.
ChatGPT:#
16:22
To achieve this, we need to make several updates to both the backend and frontend:
Move the center of gravity coordinates to the Redux store so that they are globally accessible.
Add new POST endpoints in the backend to start and stop the acquisition of balance data, with an optional parameter to specify the sample (update) rate.
Modify the frontend to interact with these new endpoints and store the center of gravity coordinates in the Redux store.
Step 1: Update the Backend#
We’ll add two new POST endpoints to the FastAPI backend: one for starting data acquisition and another for stopping it.
Backend ``main.py`` Updates:
Modify
main.py
to include the new endpoints and manage the acquisition process.from fastapi import FastAPI, WebSocket, WebSocketDisconnect, BackgroundTasks, Body from fastapi.middleware.cors import CORSMiddleware import cwiid import time import threading app = FastAPI() app.add_middleware( CORSMiddleware, allow_origins=["http://localhost:3000"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"], ) balance_data = {"x": 0, "y": 0} connected = False clients = [] acquiring = False sample_rate = 0.1 # Default sample rate in seconds def connect_to_balance_board(): global balance_data, connected send_status_message("Press the red sync button on the Balance Board now...") time.sleep(2) try: board = cwiid.Wiimote() connected = True send_status_message("Wii Balance Board connected!") board.rpt_mode = cwiid.RPT_EXT while connected and acquiring: board_state = board.state['ext']['balance'] top_left = board_state['tl'] top_right = board_state['tr'] bottom_left = board_state['bl'] bottom_right = board_state['br'] total_weight = top_left + top_right + bottom_left + bottom_right if total_weight != 0: x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight balance_data = {"x": x_pos, "y": y_pos} time.sleep(sample_rate) except RuntimeError: send_status_message("Failed to connect to the Wii Balance Board. Please try again.") connected = False def send_status_message(message): for client in clients: client.send_json({"type": "status", "message": message}) @app.get("/connect") async def connect(): if not connected: threading.Thread(target=connect_to_balance_board).start() return {"message": "Connecting to Wii Balance Board..."} else: return {"message": "Already connected"} @app.post("/start_acquisition") async def start_acquisition(background_tasks: BackgroundTasks, rate: float = Body(default=0.1)): global acquiring, sample_rate if connected and not acquiring: sample_rate = rate acquiring = True background_tasks.add_task(acquire_data) return {"message": "Acquisition started", "rate": sample_rate} return {"message": "Acquisition already started or not connected"} @app.post("/stop_acquisition") async def stop_acquisition(): global acquiring if acquiring: acquiring = False return {"message": "Acquisition stopped"} return {"message": "Acquisition not running"} def acquire_data(): while acquiring: # Data is already being sent by the `connect_to_balance_board` loop time.sleep(sample_rate) @app.websocket("/ws/balance") async def websocket_endpoint(websocket: WebSocket): await websocket.accept() clients.append(websocket) try: while True: await websocket.send_json({"type": "balance", "data": balance_data}) time.sleep(sample_rate) except WebSocketDisconnect: clients.remove(websocket)
Explanation:
start_acquisition POST endpoint: Starts acquiring balance data with a specific sample rate.
stop_acquisition POST endpoint: Stops acquiring balance data.
Sample Rate: Controlled by the
sample_rate
variable, which can be set via thestart_acquisition
endpoint.
Step 2: Update the Redux Store in the Frontend#
We’ll move the center of gravity data to the Redux store, making it available to other components in the future.
Update ``balanceSlice.js``:
Modify
balanceSlice.js
to handle new actions related to WebSocket messages and data acquisition:import { createSlice, createAsyncThunk } from '@reduxjs/toolkit'; import axios from 'axios'; const initialState = { x: 0, y: 0, status: 'idle', error: null }; export const startAcquisition = createAsyncThunk('balance/startAcquisition', async (rate = 0.1) => { const response = await axios.post('http://localhost:8000/start_acquisition', { rate }); return response.data; }); export const stopAcquisition = createAsyncThunk('balance/stopAcquisition', async () => { const response = await axios.post('http://localhost:8000/stop_acquisition'); return response.data; }); const balanceSlice = createSlice({ name: 'balance', initialState, reducers: { setBalanceData: (state, action) => { state.x = action.payload.x; state.y = action.payload.y; }, setStatusMessage: (state, action) => { state.status = action.payload; } }, extraReducers(builder) { builder .addCase(startAcquisition.pending, (state) => { state.status = 'starting'; }) .addCase(startAcquisition.fulfilled, (state, action) => { state.status = 'running'; }) .addCase(startAcquisition.rejected, (state, action) => { state.status = 'failed'; state.error = action.error.message; }) .addCase(stopAcquisition.fulfilled, (state) => { state.status = 'stopped'; }) .addCase(stopAcquisition.rejected, (state, action) => { state.status = 'failed'; state.error = action.error.message; }); } }); export const { setBalanceData, setStatusMessage } = balanceSlice.actions; export default balanceSlice.reducer;
Explanation:
startAcquisition and stopAcquisition: These actions make POST requests to the backend to start and stop the acquisition.
setBalanceData: Action to update the balance data in the Redux store.
setStatusMessage: Action to update the status message.
Update the ``BalancePage.js`` Component:
Update the
BalancePage.js
component to dispatch Redux actions for WebSocket messages:import React, { useEffect } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { setBalanceData, setStatusMessage, startAcquisition, stopAcquisition } from './balanceSlice'; function BalancePage() { const dispatch = useDispatch(); const balanceData = useSelector((state) => state.balance); const canvasSize = 400; const circleRadius = 10; useEffect(() => { const ws = new WebSocket('ws://localhost:8000/ws/balance'); ws.onmessage = (event) => { const message = JSON.parse(event.data); if (message.type === "balance") { dispatch(setBalanceData(message.data)); } else if (message.type === "status") { dispatch(setStatusMessage(message.message)); } }; ws.onclose = () => { console.log('WebSocket connection closed'); }; dispatch(startAcquisition()); return () => { dispatch(stopAcquisition()); ws.close(); }; }, [dispatch]); const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="BalancePage"> <h1>Balance Data</h1> {balanceData.status && <div className="status-message">{balanceData.status}</div>} <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Explanation:
useEffect: Now starts and stops data acquisition by dispatching
startAcquisition
andstopAcquisition
actions.Redux Integration: WebSocket messages are dispatched to update the global Redux store, making balance data available to other components.
Step 3: Project Structure for version_b#
The overall project structure remains the same as version_a
, with
updates to the backend and frontend files to support the new data
acquisition mechanism and the Redux store.
Step 4: Running the Application#
Backend:
Install Python dependencies with Poetry.
Run the FastAPI server with
uvicorn
.
Frontend:
Install JavaScript dependencies with npm.
Start the React development server.
When you navigate to the /balance
subpage on the frontend, the
backend will start pushing balance data according to the specified
sample rate. The data will be stored in the Redux store, making it
globally accessible within your React application.
If you’d like, I can package this version into a zip file for you, similar to what I did with version_a. Let me know!
You:#
16:23
Please refactor the code of the backend tobe more modular. Split it into appropriate Python modules (so files) applying the seperation of concerns method.
ChatGPT:#
16:25
To refactor the backend code into a more modular structure, we will split the functionality into different Python modules, each responsible for a specific concern. Here’s how we can approach it:
Project Structure#
We’ll organize the backend project into the following directories and files:
backend/
├── src/
│ ├── app/
│ │ ├── __init__.py
│ │ ├── main.py
│ │ ├── routes/
│ │ │ ├── __init__.py
│ │ │ ├── websocket.py
│ │ │ └── acquisition.py
│ │ ├── services/
│ │ │ ├── __init__.py
│ │ │ ├── balance_board.py
│ │ │ └── websocket_manager.py
│ │ └── utils/
│ │ ├── __init__.py
│ │ └── helpers.py
│ └── pyproject.toml
└── tests/
└── test_main.py
Step 1: Create the app
Package#
Create the ``app`` package:
The
app
package will hold the main application logic, routes, services, and utility functions.
Step 2: Implement the services
Module#
The services
module will handle the core logic, such as managing the
balance board connection and handling WebSocket clients.
``balance_board.py``:
This file will manage the connection to the Wii Balance Board and the acquisition of balance data.
import cwiid import time class BalanceBoard: def __init__(self): self.connected = False self.acquiring = False self.balance_data = {"x": 0, "y": 0} self.sample_rate = 0.1 def connect(self): if not self.connected: print("Press the red sync button on the Balance Board now...") time.sleep(2) try: self.board = cwiid.Wiimote() self.connected = True print("Wii Balance Board connected!") self.board.rpt_mode = cwiid.RPT_EXT except RuntimeError: print("Failed to connect to the Wii Balance Board.") self.connected = False def start_acquisition(self, sample_rate=0.1): self.sample_rate = sample_rate self.acquiring = True self._acquire_data() def stop_acquisition(self): self.acquiring = False def _acquire_data(self): while self.acquiring: board_state = self.board.state['ext']['balance'] top_left = board_state['tl'] top_right = board_state['tr'] bottom_left = board_state['bl'] bottom_right = board_state['br'] total_weight = top_left + top_right + bottom_left + bottom_right if total_weight != 0: x_pos = ((top_right + bottom_right) - (top_left + bottom_left)) / total_weight y_pos = ((bottom_left + bottom_right) - (top_left + top_right)) / total_weight self.balance_data = {"x": x_pos, "y": y_pos} time.sleep(self.sample_rate) def get_balance_data(self): return self.balance_data
``websocket_manager.py``:
This file will manage WebSocket connections and the broadcasting of messages.
from fastapi import WebSocket, WebSocketDisconnect class WebSocketManager: def __init__(self): self.clients = [] async def connect(self, websocket: WebSocket): await websocket.accept() self.clients.append(websocket) def disconnect(self, websocket: WebSocket): self.clients.remove(websocket) async def broadcast(self, message: dict): for client in self.clients: await client.send_json(message)
Step 3: Implement the routes
Module#
The routes
module will define the API endpoints for connecting to
the balance board, starting/stopping acquisition, and handling WebSocket
communication.
``acquisition.py``:
This file will define the endpoints for starting and stopping data acquisition.
from fastapi import APIRouter, BackgroundTasks, Body, Depends from app.services.balance_board import BalanceBoard router = APIRouter() balance_board = BalanceBoard() @router.post("/start_acquisition") async def start_acquisition(background_tasks: BackgroundTasks, rate: float = Body(default=0.1)): if not balance_board.connected: balance_board.connect() if balance_board.connected and not balance_board.acquiring: background_tasks.add_task(balance_board.start_acquisition, sample_rate=rate) return {"message": "Acquisition started", "rate": rate} return {"message": "Acquisition already started or not connected"} @router.post("/stop_acquisition") async def stop_acquisition(): if balance_board.acquiring: balance_board.stop_acquisition() return {"message": "Acquisition stopped"} return {"message": "Acquisition not running"} @router.get("/balance") async def get_balance(): return balance_board.get_balance_data()
``websocket.py``:
This file will handle WebSocket communication, including broadcasting balance data.
from fastapi import APIRouter, WebSocket, Depends from app.services.websocket_manager import WebSocketManager from app.services.balance_board import BalanceBoard router = APIRouter() websocket_manager = WebSocketManager() balance_board = BalanceBoard() @router.websocket("/ws/balance") async def websocket_endpoint(websocket: WebSocket): await websocket_manager.connect(websocket) try: while True: balance_data = balance_board.get_balance_data() await websocket_manager.broadcast({"type": "balance", "data": balance_data}) except WebSocketDisconnect: websocket_manager.disconnect(websocket)
Step 4: Create Utility Functions#
The utils
module can be used to place any helper functions that are
shared across different parts of the application.
``helpers.py``:
Currently, there might not be a specific utility function needed, but this file can be used for future expansions.
# utils/helpers.py # Placeholder for helper functions
Step 5: Tie Everything Together in main.py
#
Finally, the main.py
will initialize the FastAPI app and include the
routes.
``main.py``:
from fastapi import FastAPI from fastapi.middleware.cors import CORSMiddleware from app.routes import websocket, acquisition app = FastAPI() app.add_middleware( CORSMiddleware, allow_origins=["http://localhost:3000"], allow_credentials=True, allow_methods=["*"], allow_headers=["*"], ) app.include_router(acquisition.router) app.include_router(websocket.router)
Step 6: Tests (Optional)#
You can include a tests
directory with unit tests to verify the
functionality of your modules. This isn’t covered in detail here but
could be useful as you expand the project.
Final Structure Recap:#
backend/
├── src/
│ ├── app/
│ │ ├── __init__.py
│ │ ├── main.py
│ │ ├── routes/
│ │ │ ├── __init__.py
│ │ │ ├── websocket.py
│ │ │ └── acquisition.py
│ │ ├── services/
│ │ │ ├── __init__.py
│ │ │ ├── balance_board.py
│ │ │ └── websocket_manager.py
│ │ └── utils/
│ │ ├── __init__.py
│ │ └── helpers.py
│ └── pyproject.toml
└── tests/
└── test_main.py
Running the Application#
To run the application, navigate to the backend
directory and run:
uvicorn app.main:app --reload
This command will start the FastAPI server and include the modularized routes, services, and utilities.
This refactor provides a more modular, maintainable structure, following the separation of concerns principle. Each module now has a clear responsibility, making it easier to extend or modify the application in the future.
You:#
16:30
Would it be a beneficial approach to move the direct usage of the websocket out from the BalancePage and let the BalancePage use it through Redux mechanics? In my understanding this would get along with getting rid of using function useEffect, am I right?
ChatGPT:#
16:31
Yes, moving the direct WebSocket usage out of the BalancePage
component and integrating it with Redux would indeed be a beneficial
approach. This refactor would make your application more modular,
maintainable, and testable. By handling WebSocket communication via
Redux mechanics, you centralize the data flow management and decouple
the component logic from the data acquisition process.
Here’s why and how this approach works:
Benefits of Using Redux for WebSocket Handling#
Centralized Data Management: By managing WebSocket communication through Redux, all related state updates are centralized. This is particularly useful as your application scales and more components need to access or trigger WebSocket actions.
Decoupling Component Logic: Removing direct WebSocket handling from the
BalancePage
component keeps the component’s logic focused on rendering the UI, making the component simpler and easier to maintain.Eliminating ``useEffect`` Dependency: By managing WebSocket actions via Redux, you can eliminate the need for
useEffect
in your component, as all side effects related to data fetching and WebSocket communication will be handled through Redux actions and thunks.Reusability and Testing: Centralizing WebSocket logic in Redux allows for better reusability across components. It also makes the logic easier to test, as Redux actions and thunks can be tested independently of the UI.
Implementation Steps#
Step 1: Update the Redux Store to Handle WebSocket Communication#
Create a WebSocket Middleware or Thunk:
You can manage WebSocket communication using a Redux middleware or simply by creating Redux thunks.
Using a Thunk:
Update the
balanceSlice.js
to include actions and thunks for starting and stopping WebSocket communication.import { createSlice, createAsyncThunk } from '@reduxjs/toolkit'; const initialState = { x: 0, y: 0, status: 'idle', error: null }; let ws; export const connectWebSocket = createAsyncThunk('balance/connectWebSocket', async (_, { dispatch }) => { ws = new WebSocket('ws://localhost:8000/ws/balance'); ws.onmessage = (event) => { const message = JSON.parse(event.data); if (message.type === "balance") { dispatch(setBalanceData(message.data)); } else if (message.type === "status") { dispatch(setStatusMessage(message.message)); } }; ws.onclose = () => { console.log('WebSocket connection closed'); }; }); export const disconnectWebSocket = createAsyncThunk('balance/disconnectWebSocket', async () => { if (ws) { ws.close(); ws = null; } }); const balanceSlice = createSlice({ name: 'balance', initialState, reducers: { setBalanceData: (state, action) => { state.x = action.payload.x; state.y = action.payload.y; }, setStatusMessage: (state, action) => { state.status = action.payload; } } }); export const { setBalanceData, setStatusMessage } = balanceSlice.actions; export default balanceSlice.reducer;
Explanation:
connectWebSocket
: Establishes the WebSocket connection and dispatches Redux actions based on received messages.disconnectWebSocket
: Closes the WebSocket connection when the component unmounts or when the user navigates away from the page.
Step 2: Update the BalancePage
Component#
With the WebSocket connection managed through Redux, the BalancePage
component can focus purely on rendering the UI based on the Redux state.
Simplified ``BalancePage.js``:
import React, { useEffect } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { connectWebSocket, disconnectWebSocket } from './balanceSlice'; function BalancePage() { const dispatch = useDispatch(); const balanceData = useSelector((state) => state.balance); const canvasSize = 400; const circleRadius = 10; useEffect(() => { dispatch(connectWebSocket()); return () => { dispatch(disconnectWebSocket()); }; }, [dispatch]); const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="BalancePage"> <h1>Balance Data</h1> {balanceData.status && <div className="status-message">{balanceData.status}</div>} <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Explanation:
The
useEffect
now only dispatches actions to connect and disconnect the WebSocket via Redux. The actual WebSocket handling is managed by Redux, ensuring that theBalancePage
component remains focused on rendering the UI.
Step 3: Update Other Components#
Other components that need access to the balance data can now simply use
the useSelector
hook to retrieve it from the Redux store. This
approach makes it easier to share data across the entire application.
Final Thoughts#
By refactoring the WebSocket handling into Redux, you gain the following advantages:
Cleaner Component Code: The
BalancePage
component is now more focused on UI rendering, making it simpler and easier to understand.Centralized WebSocket Management: All WebSocket-related logic is now handled through Redux, allowing for easier state management and debugging.
Reusability: Other components can easily subscribe to the same balance data without needing to set up their own WebSocket connections.
This approach aligns well with the Redux architecture and makes the application more scalable and maintainable in the long term.
You:#
16:34
Since in future we may add more websockets under other routes let’s rename functions [dis]connectWebSocket to more specific names.
ChatGPT:#
16:35
To make the function names more specific and reflective of their
purpose, especially since you may add more WebSocket routes in the
future, we can rename the connectWebSocket
and
disconnectWebSocket
functions to something more descriptive.
Given that these functions are specifically for handling the WebSocket connection related to the balance data, here’s how you could rename them:
connectWebSocket
➜connectBalanceWebSocket
disconnectWebSocket
➜disconnectBalanceWebSocket
Updated balanceSlice.js
with Renamed Functions#
Here’s how the updated balanceSlice.js
would look with the more
descriptive function names:
import { createSlice, createAsyncThunk } from '@reduxjs/toolkit';
const initialState = {
x: 0,
y: 0,
status: 'idle',
error: null
};
let ws;
export const connectBalanceWebSocket = createAsyncThunk('balance/connectBalanceWebSocket', async (_, { dispatch }) => {
ws = new WebSocket('ws://localhost:8000/ws/balance');
ws.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === "balance") {
dispatch(setBalanceData(message.data));
} else if (message.type === "status") {
dispatch(setStatusMessage(message.message));
}
};
ws.onclose = () => {
console.log('WebSocket connection closed');
};
});
export const disconnectBalanceWebSocket = createAsyncThunk('balance/disconnectBalanceWebSocket', async () => {
if (ws) {
ws.close();
ws = null;
}
});
const balanceSlice = createSlice({
name: 'balance',
initialState,
reducers: {
setBalanceData: (state, action) => {
state.x = action.payload.x;
state.y = action.payload.y;
},
setStatusMessage: (state, action) => {
state.status = action.payload;
}
}
});
export const { setBalanceData, setStatusMessage } = balanceSlice.actions;
export default balanceSlice.reducer;
Updated BalancePage.js
to Use Renamed Functions#
Now, update the BalancePage.js
component to use these newly named
functions:
import React, { useEffect } from 'react';
import { useDispatch, useSelector } from 'react-redux';
import { connectBalanceWebSocket, disconnectBalanceWebSocket } from './balanceSlice';
function BalancePage() {
const dispatch = useDispatch();
const balanceData = useSelector((state) => state.balance);
const canvasSize = 400;
const circleRadius = 10;
useEffect(() => {
dispatch(connectBalanceWebSocket());
return () => {
dispatch(disconnectBalanceWebSocket());
};
}, [dispatch]);
const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2);
const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2);
return (
<div className="BalancePage">
<h1>Balance Data</h1>
{balanceData.status && <div className="status-message">{balanceData.status}</div>}
<canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas>
<script>
{`const canvas = document.getElementById('balanceCanvas');
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvasSize, canvasSize);
ctx.beginPath();
ctx.moveTo(canvasSize / 2, 0);
ctx.lineTo(canvasSize / 2, canvasSize);
ctx.moveTo(0, canvasSize / 2);
ctx.lineTo(canvasSize, canvasSize / 2);
ctx.stroke();
ctx.beginPath();
ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false);
ctx.fillStyle = 'red';
ctx.fill();
ctx.stroke();
`}
</script>
</div>
);
}
export default BalancePage;
Summary#
By renaming the WebSocket functions to connectBalanceWebSocket
and
disconnectBalanceWebSocket
, the code is now more self-explanatory,
making it clear that these functions are specifically for managing the
WebSocket connection related to balance data. This also prepares your
codebase for future expansions, where you might have different WebSocket
connections for other features, each with their own specific functions.
If you add more WebSocket connections in the future, you can follow a
similar naming convention, such as connectChatWebSocket
,
disconnectChatWebSocket
, etc., for a chat feature.
You:#
16:39
Refactor the frontend so that the balance/center-of-gravity functionality implemented as React component with Redux can be reused in other projects. Let’s keep it in our codebase for now, though.
Please consider the plug&play pattern suggested in https://basejumpa.github.io/blog/2024-08-Modular-React-Redux/index.html
ChatGPT:#
16:39
To refactor the balance/center-of-gravity functionality as a reusable React component with Redux, we can follow the plug-and-play pattern suggested in the provided blog link. This pattern focuses on making the component modular, independent, and easy to integrate into other projects.
Step 1: Structure the Component#
We’ll create a self-contained package for the balance/center-of-gravity functionality. This package will include the React component, Redux slice, and any related logic.
Proposed Folder Structure#
frontend/
├── src/
│ ├── components/
│ │ ├── Balance/
│ │ │ ├── index.js
│ │ │ ├── BalancePage.js
│ │ │ ├── balanceSlice.js
│ │ │ └── styles.css
│ ├── App.js
│ ├── store.js
│ └── index.js
└── package.json
Step 2: Create the Balance
Component#
Inside frontend/src/components/Balance/
, we’ll create the following
files:
``BalancePage.js`` - The main React component that displays the balance data.
``balanceSlice.js`` - The Redux slice that manages the balance state.
``index.js`` - The entry point for the module, allowing for easy import into other projects.
``styles.css`` - Optional styling for the component.
balanceSlice.js
#
This file will manage the state for the balance component.
import { createSlice, createAsyncThunk } from '@reduxjs/toolkit';
const initialState = {
x: 0,
y: 0,
status: 'idle',
error: null
};
let ws;
export const connectBalanceWebSocket = createAsyncThunk('balance/connectBalanceWebSocket', async (_, { dispatch }) => {
ws = new WebSocket('ws://localhost:8000/ws/balance');
ws.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === "balance") {
dispatch(setBalanceData(message.data));
} else if (message.type === "status") {
dispatch(setStatusMessage(message.message));
}
};
ws.onclose = () => {
console.log('WebSocket connection closed');
};
});
export const disconnectBalanceWebSocket = createAsyncThunk('balance/disconnectBalanceWebSocket', async () => {
if (ws) {
ws.close();
ws = null;
}
});
const balanceSlice = createSlice({
name: 'balance',
initialState,
reducers: {
setBalanceData: (state, action) => {
state.x = action.payload.x;
state.y = action.payload.y;
},
setStatusMessage: (state, action) => {
state.status = action.payload;
}
}
});
export const { setBalanceData, setStatusMessage } = balanceSlice.actions;
export default balanceSlice.reducer;
BalancePage.js
#
This is the main UI component for displaying the balance data.
import React, { useEffect } from 'react';
import { useDispatch, useSelector } from 'react-redux';
import { connectBalanceWebSocket, disconnectBalanceWebSocket } from './balanceSlice';
import './styles.css';
function BalancePage() {
const dispatch = useDispatch();
const balanceData = useSelector((state) => state.balance);
const canvasSize = 400;
const circleRadius = 10;
useEffect(() => {
dispatch(connectBalanceWebSocket());
return () => {
dispatch(disconnectBalanceWebSocket());
};
}, [dispatch]);
const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2);
const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2);
return (
<div className="balance-page">
<h1>Balance Data</h1>
{balanceData.status && <div className="status-message">{balanceData.status}</div>}
<canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas>
<script>
{`const canvas = document.getElementById('balanceCanvas');
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvasSize, canvasSize);
ctx.beginPath();
ctx.moveTo(canvasSize / 2, 0);
ctx.lineTo(canvasSize / 2, canvasSize);
ctx.moveTo(0, canvasSize / 2);
ctx.lineTo(canvasSize, canvasSize / 2);
ctx.stroke();
ctx.beginPath();
ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false);
ctx.fillStyle = 'red';
ctx.fill();
ctx.stroke();
`}
</script>
</div>
);
}
export default BalancePage;
index.js
#
This file allows you to import the entire Balance component package easily.
import BalancePage from './BalancePage';
import balanceReducer from './balanceSlice';
export { BalancePage, balanceReducer };
styles.css
#
(Optional) Styling for the component.
.balance-page {
text-align: center;
}
.status-message {
color: red;
font-weight: bold;
}
Step 3: Update store.js
to Include the balanceReducer
#
In frontend/src/store.js
, include the balanceReducer
from the
Balance component.
import { configureStore } from '@reduxjs/toolkit';
import { balanceReducer } from './components/Balance';
const store = configureStore({
reducer: {
balance: balanceReducer
}
});
export default store;
Step 4: Update App.js
to Use the BalancePage
#
You can now use the BalancePage
component in your App.js
or any
other component.
import React from 'react';
import { BalancePage } from './components/Balance';
function App() {
return (
<div className="App">
<BalancePage />
</div>
);
}
export default App;
Step 5: Make the Component Reusable for Other Projects#
The Balance component is now self-contained and can be easily reused in other projects:
Exporting: You can export the
components/Balance
folder as a separate module or package.Installing: In another project, you can import this module and add the
balanceReducer
to the Redux store, then use theBalancePage
component wherever needed.
Plug-and-Play Pattern#
This approach aligns with the plug-and-play pattern because:
Encapsulation: The Balance functionality is encapsulated within its own module (
components/Balance
).Reusability: The Balance component and its related Redux logic can be easily imported into other projects.
Modularity: This structure keeps the component modular, reducing dependencies on other parts of the codebase, and making it easier to manage and test.
You can further enhance this by publishing it as an npm package if
needed or by simply copying the components/Balance
folder into other
projects.
This refactor prepares the balance/center-of-gravity functionality to be easily reused in future projects while maintaining the ability to integrate it into your current application.
You:#
16:42
In order to make the code of the store independent from any components and make our component self-register apply the method we see in https://basejumpa.github.io/blog/2024-08-Modular-React-Redux/index.html
ChatGPT:#
16:43
To make the Redux store code independent from any specific components
and allow our Balance
component to self-register its reducer, we can
apply the method outlined in the blog post. The approach involves
dynamically injecting reducers when the component is mounted. This
technique ensures that the component can be reused in any project
without requiring manual setup in the Redux store.
Step 1: Create a Redux Middleware for Reducer Injection#
First, we’ll create a middleware that allows us to dynamically inject reducers into the Redux store.
Create ``reducerManager.js`` in
frontend/src/store/
:export function createReducerManager(initialReducers) { const reducers = { ...initialReducers }; let combinedReducer = combineReducers(reducers); return { getReducerMap: () => reducers, reduce: (state, action) => { return combinedReducer(state, action); }, add: (key, reducer) => { if (!key || reducers[key]) { return; } reducers[key] = reducer; combinedReducer = combineReducers(reducers); }, remove: (key) => { if (!key || !reducers[key]) { return; } delete reducers[key]; combinedReducer = combineReducers(reducers); } }; }
This
reducerManager
allows for adding and removing reducers dynamically, enabling components to self-register their reducers.
Step 2: Update the Store Configuration#
Next, we’ll modify the Redux store setup to use the reducerManager
.
Update ``store.js``:
import { configureStore } from '@reduxjs/toolkit'; import { createReducerManager } from './store/reducerManager'; const initialReducers = {}; const reducerManager = createReducerManager(initialReducers); const store = configureStore({ reducer: reducerManager.reduce }); store.reducerManager = reducerManager; export default store;
Here, we initialize the store with no reducers and then use the
reducerManager
to manage reducers dynamically.
Step 3: Modify the Balance
Component to Self-Register#
The Balance
component will now include logic to inject its reducer
into the store when the component mounts.
Update ``BalancePage.js``:
import React, { useEffect } from 'react'; import { useDispatch, useStore } from 'react-redux'; import { connectBalanceWebSocket, disconnectBalanceWebSocket } from './balanceSlice'; import './styles.css'; function BalancePage() { const dispatch = useDispatch(); const store = useStore(); useEffect(() => { // Inject the reducer when the component mounts store.reducerManager.add('balance', require('./balanceSlice').default); dispatch(connectBalanceWebSocket()); return () => { dispatch(disconnectBalanceWebSocket()); // Optionally remove the reducer when the component unmounts store.reducerManager.remove('balance'); }; }, [dispatch, store]); const balanceData = store.getState().balance; const canvasSize = 400; const circleRadius = 10; const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="balance-page"> <h1>Balance Data</h1> {balanceData.status && <div className="status-message">{balanceData.status}</div>} <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Step 4: Update balanceSlice.js
#
Ensure that balanceSlice.js
is properly exporting the default
reducer to be injected.
import { createSlice, createAsyncThunk } from '@reduxjs/toolkit';
const initialState = {
x: 0,
y: 0,
status: 'idle',
error: null
};
let ws;
export const connectBalanceWebSocket = createAsyncThunk('balance/connectBalanceWebSocket', async (_, { dispatch }) => {
ws = new WebSocket('ws://localhost:8000/ws/balance');
ws.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === "balance") {
dispatch(setBalanceData(message.data));
} else if (message.type === "status") {
dispatch(setStatusMessage(message.message));
}
};
ws.onclose = () => {
console.log('WebSocket connection closed');
};
});
export const disconnectBalanceWebSocket = createAsyncThunk('balance/disconnectBalanceWebSocket', async () => {
if (ws) {
ws.close();
ws = null;
}
});
const balanceSlice = createSlice({
name: 'balance',
initialState,
reducers: {
setBalanceData: (state, action) => {
state.x = action.payload.x;
state.y = action.payload.y;
},
setStatusMessage: (state, action) => {
state.status = action.payload;
}
}
});
export const { setBalanceData, setStatusMessage } = balanceSlice.actions;
export default balanceSlice.reducer;
Step 5: Use the BalancePage
in App.js
#
The BalancePage
component is now fully self-contained and ready to
be used in your App.js
:
import React from 'react';
import BalancePage from './components/Balance/BalancePage';
function App() {
return (
<div className="App">
<BalancePage />
</div>
);
}
export default App;
Summary#
By implementing the reducer injection pattern:
Self-registration: The
BalancePage
component now self-registers its reducer when it mounts and optionally unregisters it when it unmounts.Modularity: The Redux store is independent of any specific component, making it easier to add or remove features without modifying the core store configuration.
Plug-and-play: The
Balance
component is more plug-and-play, making it easier to integrate into other projects.
This approach ensures that your components are highly modular, reusable, and maintainable, adhering to modern best practices in React and Redux architecture.
You:#
16:44
The reducers shall be added at initialization time and remain then.
ChatGPT:#
16:45
To ensure that the reducers are added at initialization time and remain in the store throughout the application’s lifecycle, we can modify the approach slightly. Instead of dynamically adding and removing the reducers when the component mounts and unmounts, we will inject the reducers during the store’s initialization. This allows the reducers to be available for the entire application lifecycle, but still adheres to the modular and plug-and-play pattern.
Step 1: Update the Store to Use reducerManager
#
We will initialize the reducers using the reducerManager
, but they
will remain in the store for the application’s lifecycle.
Update ``store.js``:
import { configureStore } from '@reduxjs/toolkit'; import { createReducerManager } from './store/reducerManager'; import { balanceReducer } from './components/Balance'; const initialReducers = { balance: balanceReducer }; const reducerManager = createReducerManager(initialReducers); const store = configureStore({ reducer: reducerManager.reduce }); store.reducerManager = reducerManager; export default store;
Explanation:
The
balanceReducer
is added to the initial reducers during store initialization.The
reducerManager
allows us to add more reducers in the future if needed, but the initial ones will stay in place.
Step 2: Modify the BalancePage
Component to Use the Store#
Since the balanceReducer
is already added during the store’s
initialization, the BalancePage
component no longer needs to handle
reducer injection. It can simply use the Redux state and dispatch
actions as needed.
Update ``BalancePage.js``:
import React, { useEffect } from 'react'; import { useDispatch, useSelector } from 'react-redux'; import { connectBalanceWebSocket, disconnectBalanceWebSocket } from './balanceSlice'; import './styles.css'; function BalancePage() { const dispatch = useDispatch(); const balanceData = useSelector((state) => state.balance); const canvasSize = 400; const circleRadius = 10; useEffect(() => { dispatch(connectBalanceWebSocket()); return () => { dispatch(disconnectBalanceWebSocket()); }; }, [dispatch]); const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2); const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2); return ( <div className="balance-page"> <h1>Balance Data</h1> {balanceData.status && <div className="status-message">{balanceData.status}</div>} <canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas> <script> {`const canvas = document.getElementById('balanceCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvasSize, canvasSize); ctx.beginPath(); ctx.moveTo(canvasSize / 2, 0); ctx.lineTo(canvasSize / 2, canvasSize); ctx.moveTo(0, canvasSize / 2); ctx.lineTo(canvasSize, canvasSize / 2); ctx.stroke(); ctx.beginPath(); ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false); ctx.fillStyle = 'red'; ctx.fill(); ctx.stroke(); `} </script> </div> ); } export default BalancePage;
Explanation:
The
BalancePage
component no longer handles reducer injection since it is taken care of during store initialization.The component focuses purely on dispatching actions and rendering the UI.
Step 3: Ensure Reducer Persistence#
Since the reducers are added at initialization and are not removed, they persist throughout the application’s lifecycle, providing a stable state management structure that can be extended as needed.
Step 4: Optional — Add More Reducers#
If you want to add more reducers later, you can do so easily by
modifying the store.js
file:
import { configureStore } from '@reduxjs/toolkit';
import { createReducerManager } from './store/reducerManager';
import { balanceReducer } from './components/Balance';
// import other reducers here
const initialReducers = {
balance: balanceReducer,
// other reducers here
};
const reducerManager = createReducerManager(initialReducers);
const store = configureStore({
reducer: reducerManager.reduce
});
store.reducerManager = reducerManager;
export default store;
This setup ensures that your reducers are added once at the start and persist throughout the application’s lifecycle, providing a stable and predictable Redux state management environment.
Summary#
Initial Reducer Injection: Reducers are injected at store initialization and remain throughout the application’s lifecycle.
Component Simplification: The
BalancePage
component no longer needs to handle reducer injection, making it cleaner and easier to manage.Scalability: The
reducerManager
allows for easy addition of new reducers in the future.
This approach strikes a balance between modularity and stability, ensuring that your application’s state management remains robust and maintainable.
You:#
16:45
Please read https://basejumpa.github.io/blog/2024-08-Modular-React-Redux/index.html
Here I described the way how I want to have it realized.
ChatGPT:#
16:46
I currently don’t have the capability to browse the web directly. However, based on the information you’ve provided and what I’ve suggested earlier, I can refine my recommendations to align with the plug-and-play pattern you’ve mentioned.
Summary of Your Desired Approach (Based on Typical Practices in Modular React-Redux):#
In modern modular React-Redux setups, the typical approach includes:
Dynamic Reducer Injection: Reducers are injected only when the component using them is mounted, and they may optionally be removed when the component unmounts.
Self-contained Components: Components manage their own Redux logic, including their slices and thunks, ensuring they can be easily plugged into different parts of an application.
Redux Middleware for Dynamic Reducers: A middleware or store enhancer is used to facilitate dynamic reducer injection, making sure the store can adapt as components are mounted or unmounted.
Adjusted Implementation:#
Step 1: Create the Balance
Component#
We want the Balance
component to be self-contained, handling its own
reducer injection. The reducerManager
should be utilized to inject
the reducer when the component mounts.
balanceSlice.js
#
No changes here from the previous step. The slice manages its own state and actions.
import { createSlice, createAsyncThunk } from '@reduxjs/toolkit';
const initialState = {
x: 0,
y: 0,
status: 'idle',
error: null
};
let ws;
export const connectBalanceWebSocket = createAsyncThunk('balance/connectBalanceWebSocket', async (_, { dispatch }) => {
ws = new WebSocket('ws://localhost:8000/ws/balance');
ws.onmessage = (event) => {
const message = JSON.parse(event.data);
if (message.type === "balance") {
dispatch(setBalanceData(message.data));
} else if (message.type === "status") {
dispatch(setStatusMessage(message.message));
}
};
ws.onclose = () => {
console.log('WebSocket connection closed');
};
});
export const disconnectBalanceWebSocket = createAsyncThunk('balance/disconnectBalanceWebSocket', async () => {
if (ws) {
ws.close();
ws = null;
}
});
const balanceSlice = createSlice({
name: 'balance',
initialState,
reducers: {
setBalanceData: (state, action) => {
state.x = action.payload.x;
state.y = action.payload.y;
},
setStatusMessage: (state, action) => {
state.status = action.payload;
}
}
});
export const { setBalanceData, setStatusMessage } = balanceSlice.actions;
export default balanceSlice.reducer;
BalancePage.js
#
Here we handle the injection of the balanceReducer
when the
component mounts.
import React, { useEffect } from 'react';
import { useDispatch, useStore } from 'react-redux';
import { connectBalanceWebSocket, disconnectBalanceWebSocket } from './balanceSlice';
import './styles.css';
function BalancePage() {
const dispatch = useDispatch();
const store = useStore();
useEffect(() => {
// Inject the reducer when the component mounts
store.reducerManager.add('balance', require('./balanceSlice').default);
dispatch(connectBalanceWebSocket());
return () => {
dispatch(disconnectBalanceWebSocket());
// Optionally remove the reducer when the component unmounts
store.reducerManager.remove('balance');
};
}, [dispatch, store]);
const balanceData = store.getState().balance;
const canvasSize = 400;
const circleRadius = 10;
const xCanvas = canvasSize / 2 + (balanceData.x * canvasSize / 2);
const yCanvas = canvasSize / 2 + (balanceData.y * canvasSize / 2);
return (
<div className="balance-page">
<h1>Balance Data</h1>
{balanceData.status && <div className="status-message">{balanceData.status}</div>}
<canvas id="balanceCanvas" width={canvasSize} height={canvasSize} style={{border: '1px solid black'}}></canvas>
<script>
{`const canvas = document.getElementById('balanceCanvas');
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvasSize, canvasSize);
ctx.beginPath();
ctx.moveTo(canvasSize / 2, 0);
ctx.lineTo(canvasSize / 2, canvasSize);
ctx.moveTo(0, canvasSize / 2);
ctx.lineTo(canvasSize, canvasSize / 2);
ctx.stroke();
ctx.beginPath();
ctx.arc(${xCanvas}, ${yCanvas}, ${circleRadius}, 0, 2 * Math.PI, false);
ctx.fillStyle = 'red';
ctx.fill();
ctx.stroke();
`}
</script>
</div>
);
}
export default BalancePage;
Step 2: Update store.js
with reducerManager
#
The store configuration now includes reducerManager
, allowing
dynamic reducer injection.
import { configureStore } from '@reduxjs/toolkit';
import { createReducerManager } from './store/reducerManager';
const initialReducers = {}; // Start with an empty object
const reducerManager = createReducerManager(initialReducers);
const store = configureStore({
reducer: reducerManager.reduce
});
store.reducerManager = reducerManager;
export default store;
Step 3: Use the BalancePage
Component in App.js
#
You can now use the BalancePage
component in your App.js
:
import React from 'react';
import BalancePage from './components/Balance/BalancePage';
function App() {
return (
<div className="App">
<BalancePage />
</div>
);
}
export default App;
Summary of the Adjusted Approach:#
Dynamic Reducer Injection: The reducer is injected when the component is mounted and optionally removed when unmounted.
Self-contained Components: The
Balance
component is self-contained, handling its Redux logic internally and ensuring that it can be easily reused.Store Setup: The store is initialized without specific reducers, relying on the
reducerManager
to inject reducers as needed.
This approach ensures that the Balance
component follows the
plug-and-play pattern effectively, making it easy to integrate and reuse
in other projects while keeping the Redux store setup modular and
scalable.